Reading

At Neurolevel, we’ve developed digital solutions for teaching reading to students with autism and other special needs. Our technology aligns with US educational standards, and is highly effective in many cases. All of our games are available on our devices and smart boards.

Made in USA
5 Years Warranty
US based Support

Reading games

We have a series of reading development games for our interactive equipment. We are constantly expanding our catalog of games, and on this page, we present just one example. Research shows that our interactive technology for teaching reading significantly enhances students' progress and engagement.

New
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Elementary
Alphabet Adventure
Collect the letters and form words that match the object. Tap or step on the correct letters to complete each word and move forward!
Skills: Literacy Development, Physical engagement, Word recognition, Phonemic awareness

Interested in seeing more examples of educational games and learning how ready-made games work? Request a Live Demo or consultation.

Custom Development

If you’re looking for more games than those included in the standard catalog supplied with the equipment, we offer custom game development. To order a custom game for developing reading skills, simply follow a few easy steps: give us a call, tell us what kind of games you'd like to incorporate into your learning process, and we'll happily guide you through the process.

Call Us

Get in touch to discuss your needs.

Game Specification

We create a detailed game brief.

Achieve Success

Engage students and enhance learning!

Development

Our team designs and builds your game.

Progress Made with Neurolevel Games

  • A non-verbal child said their first word.
  • A person who couldn’t read learned how to read.
  • Students were tired after class, but interactive games helped them regain energy.
  • Children with different abilities started to master modern technologies through games.
  • Students who found it difficult to work in teams learned how to.
  • Many students became calmer about losing in games.
  • We succeeded in organizing engaging events for adults with disabilities.

Educator’s Opinion

Dorinda Luzardo

President and founder of Angels Reach Foundation and Trinity Academy. Educator

Andria and Ogden Powell

Founders of JASE (Autism Center)

Thomas Ruiz

Teacher at Angels Reach Academy and Trinity Christian Academy

Angels Reach Foundation

Our Approach

Our interactive technology activates multiple senses simultaneously, which is extremely beneficial for individuals with sensory processing disorder and autism. In addition to gaining new sensory experiences, students also acquire knowledge in a playful way. This new approach to learning helps engage students with ADHD.

Involves 6 senses simultaneously in a game way
Vestibular

Inner ear

Interoceptive

Internal

Auditory

Hearing

Visual

Sight

Proprioceptive

Body awareness

Tactile

Touch

Why Teaching Reading with Neurolevel Technology is Effective

Features Teaching Reading Using Technology

Children remember information better when they see it in large size and in a game format. This is especially relevant for those who have difficulty perceiving small fonts.

Children Play Non-stop, It's Hard to Pull Them Away from the Game

We remember things we enjoy better.

Interactivity

Students can drag and drop letters to form words. This helps develop text manipulation skills and understanding of content.

Personalized Learning

Games adapt to the student’s level, allowing for individualized learning.

Dynamic Information Presentation

The projector can change colors, fonts, sizes, and other text parameters to draw students' attention to important parts of the material and make information easier to perceive.

Development of Technology Skills

The games enhance digital literacy and confidence in using the latest technologies.

Increased Physical Activity

Learning in the format of "time to stand up and move!" Educators are able to use wall and floor projections to engage different muscle groups and present information in new ways.

01_Features Teaching
Features Teaching Reading Using Technology

Children remember information better when they see it in large size and in a game format. This is especially relevant for those who have difficulty perceiving small fonts.

02_Play Non-stop
Children Play Non-stop, It's Hard to Pull Them Away from the Game

We remember things we enjoy better.

03_Interactivity
Interactivity

Students can drag and drop letters to form words. This helps develop text manipulation skills and understanding of content.

04_Personalized Learning
Personalized Learning

Games adapt to the student’s level, allowing for individualized learning.

05_Dynamic Information
Dynamic Information Presentation

The projector can change colors, fonts, sizes, and other text parameters to draw students' attention to important parts of the material and make information easier to perceive.

06_Technology Skills
Development of Technology Skills

The games enhance digital literacy and confidence in using the latest technologies.

07_Physical Activity
Increased Physical Activity

Learning in the format of "time to stand up and move!" Educators are able to use wall and floor projections to engage different muscle groups and present information in new ways.