Social Skills Technology for Special Education

Social skills cannot be learned through explanation alone – they need to be practiced with other people.
Neurolevel transforms the floor, wall, or table into a shared interactive space. Participants see the same task, take turns, coordinate with one another, help each other, and immediately see the result of their actions.

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No subscription or recurring fees. Access to games and free updates does not require an annual subscription.

What Social Skills Can Students Practice?

Social skills are not a single ability. To participate in a shared activity, a student needs to notice a partner, understand the rules, choose a way to respond, and coordinate their actions with others.

[ 01 ]

Joint Attention and Shared Focus

The ability to notice a shared object or event and maintain attention to it together with another person.

[ 02 ]

Turn-Taking and Waiting

The ability to wait for one’s turn, recognize when the turn changes, and pass the turn to another participant.

[ 03 ]

Initiating and Responding

The ability to initiate interaction with another person, ask for help, suggest an action, or respond when someone initiates contact.

[ 04 ]

Nonverbal Communication

The ability to notice and use eye gaze, gestures, direction of movement, interpersonal distance, and body position.

[ 05 ]

Teamwork and Coordination

The ability to share roles, work toward a common outcome, and take another participant’s contribution into account.

[ 06 ]

Emotional Awareness and Social Problem-Solving

The ability to recognize emotional cues, understand what happened during an interaction, and choose an appropriate way to continue it.

Especially Important Skill: Parallel Play

For children with ASD, direct social contact can often be a source of stress. The interactive floor allows children to play “side by side”: they share the same space and engage in the same activity without the pressure of maintaining direct eye contact. This is a natural and safe step from isolation toward cooperative teamwork.

How Neurolevel’s Interactive Mechanics Become
a Social Skills Training Tool

NeuroLevel does not have separate “socialization games”: social skills cannot be learned alone in front of a screen.

Instead, any game mechanic on the platform can become a tool for developing communication through two components.

Shared Physical Space

Projection on the floor, wall, or in the sandbox allows several children, a parent, or a therapist to participate at the same time. Activities can be organized in pairs, in a 2v2 format, or as parallel play.

Unlike a personal tablet, the interactive environment exists in a shared physical space. The child moves, sees the actions of other participants, and engages in verbal and nonverbal interaction.

Shared Physical Space
The Specialist’s Role

The Specialist’s Role

An educator or occupational therapist uses a game mechanic, for example, putting out a volcano, harvesting crops, or shooting a puck, and sets the rules for interaction: wait for a turn, make a decision together, ask for help, or use a nonverbal cue.

The game action can then be linked to a specific, measurable IEP goal, for example, tracking independent requests, waiting for a turn without prompts, or response time to a partner.

What Helps a Child Practice Social Skills

In this way, NeuroLevel creates a natural reason to communicate, while the specialist guides the interaction toward the child’s specific social and IEP goals.
Want to see which social goals can be integrated into your sessions? See the system in action.

[ 01 ]

Moving Beyond Device Isolation

Unlike a personal tablet, the projection system creates a shared physical space for play. The child moves, sees the actions of other participants, and naturally engages in verbal and nonverbal interaction.

[ 02 ]

Shared, Visible Goal

All participants look at the same play area and understand the outcome the group is working toward.

[ 03 ]

Natural Reason to Communicate

To continue the game, the child needs to ask, prompt, coordinate an action, or pass the turn.

[ 04 ]

Immediate Feedback

The system immediately shows the result of an action, making it easier for participants to understand what worked and what needs to change.

[ 05 ]

Multiple Ways to Participate

A response can be given through speech, gesture, touch, movement, or the child’s familiar AAC system.

[ 06 ]

Sensory Preparation for Interaction

Before following a social rule, such as waiting for a turn, tactile and proprioceptive input can help the child reach a more appropriate level of arousal (the just-right state of arousal).

Explore Neurolevel Social Skills Games

One game can support different social skills, such as waiting for a turn, asking for help, or solving a problem together.

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Elementary
Beach Soccer
Score as many goals as you can in 90 seconds on the virtual beach field. Compete with friends or family to see who becomes the champion!
New
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Elementary
Math Trees
Find the examples on the trees that match the given number using addition, subtraction, multiplication, or division. It's a fun way to learn math while moving and thinking at the same time!
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Elementary
Color Bugs
Guide the bugs to the matching flowers by color, helping them reach their destination safely. With simple mechanics and fun gameplay, enjoy a colorful and engaging adventure!

Explore the other games we offer and the skills they can help students practice.

One System for Different
Learning Environments

Neurolevel can be used where social skills are actually needed: in the classroom, a small group, a therapy session, or play at home.

Special Education Classrooms

Special Education Classrooms

An educator can organize activities in pairs or small groups. One student completes an action while another provides a cue, monitors turn-taking, or tracks the result.

Roles can be rotated so that each student practices not only completing the task, but also initiating with a partner, waiting, and making decisions together.

Therapy and Learning Centers

Therapy and Learning Centers

The same system can be used by different professionals to support social-skills development:

educator: to practice working with a partner, turn-taking, and following shared rules;

psychologist or behavioral specialist: to practice cooperation, responding to losing, and navigating social conflicts;

OT and SLP: to provide co-treatment focused on coordinating actions, following directions, making requests, and responding to a partner at the same time;

Between tasks, the game can be used as an active or calming break while maintaining one simple social rule: wait for the signal, pass the turn, or finish the round together.

General Education and Inclusive Schools

General Education and Inclusive Schools

Social skills are more likely to generalize to everyday situations when students practice with actual classmates, not only one-on-one with an adult.

Neurolevel can be incorporated into learning stations, advisory or homeroom activities, SEL lessons, physical activity, or collaborative projects.

The teacher can vary partners and roles while keeping one clear rule consistent. This helps the student apply the skill with different people rather than only in a familiar pairing.

Home Practice

Home Practice

At home, the equipment can be used for shared play with parents, siblings, or friends. The activity does not need to become a formal lesson; it is enough to choose one goal, such as waiting for a turn, asking for help, or congratulating another participant.

Home practice does not replace professional support when a child needs it. It can help reinforce a familiar interaction skill in another environment.

We help prepare project descriptions and documentation that may be needed when seeking funding.

Schools can explore whether funding may be available through Title I, which supports students from low-income families, or IDEA Part B, which supports special education services.

Learn More

How Is Technology Used in a Social Skills Lesson?

The Specialist Selects a Goal

Not “improve communication,” but a specific, observable action: wait for a turn, initiate with a partner, respond to a request, coordinate a choice, or remain engaged in a shared activity for a defined period of time.

Participants Receive Clear Roles

Before the activity begins, the adult explains who goes first, what the partner will do, and which cue signals a role change. Visual support or a brief demonstration can be used when needed.

The Task Appears in a Shared Space

The activity is projected onto the floor or wall, or displayed on an interactive table or sandbox. All participants see the same goal and can follow one another’s actions.

Participants Act and Communicate

To complete the task, participants touch objects, move around, throw a ball, give cues, ask for help, or confirm a shared choice. The response mode is selected based on each participant’s communication, motor, and sensory needs.

The Specialist Fades Support and Tracks the Outcome

At first, the adult may prompt a phrase, gesture, or next step. Support is then gradually faded while the specialist observes whether the participant uses the skill independently, with a different partner, and in a different game.

Minimal marker-style illustration of an educator and child having a calm conversation
The Specialist Selects a Goal

Not “improve communication,” but a specific, observable action: wait for a turn, initiate with a partner, respond to a request, coordinate a choice, or remain engaged in a shared activity for a defined period of time.

An educator demonstrating a turn-taking signal to two children beside projected floor targets
Participants Receive Clear Roles

Before the activity begins, the adult explains who goes first, what the partner will do, and which cue signals a role change. Visual support or a brief demonstration can be used when needed.

Two children following a shared projected path toward a star-shaped goal
The Task Appears in a Shared Space

The activity is projected onto the floor or wall, or displayed on an interactive table or sandbox. All participants see the same goal and can follow one another’s actions.

A child holding a ball while a partner points to their shared floor target
Participants Act and Communicate

To complete the task, participants touch objects, move around, throw a ball, give cues, ask for help, or confirm a shared choice. The response mode is selected based on each participant’s communication, motor, and sensory needs.

Two children completing a shared activity independently while a specialist observes and records progress
The Specialist Fades Support and Tracks the Outcome

At first, the adult may prompt a phrase, gesture, or next step. Support is then gradually faded while the specialist observes whether the participant uses the skill independently, with a different partner, and in a different game.

What Does the Research Say?

Research suggests that social skills are more likely to develop through active practice with other people than through explanation alone.

Guided Play. A review of nine studies found promising results for play involving adults and peers. In Neurolevel, the specialist sets the rule, assigns roles, and adjusts the level of support.

Peer Involvement. A study of 60 children from 30 schools found reduced isolation and improved interaction following peer-mediated activities. In Neurolevel games, the peer becomes an active partner rather than an observer.

Cooperative Movement. A study involving 28 participants with autism found improvements in understanding other people’s actions and states after cooperative movement-based games. Neurolevel similarly combines movement, a shared goal, and coordination with a partner.

Our games incorporate mechanics supported by research.

Ways to Use NeuroLevel in
a Social Skills Lesson

NeuroLevel can be integrated into a typical session: as a short warm-up, a partner activity, or a shared group task. The equipment is selected based on the goal and the number of participants.

[ 01 ]

Joint-Attention Warm-Up

On the Sensory Floor, children look for matching objects, point them out to one another, and act after a shared cue. This helps them attend to the same play area and notice their partners’ actions.

[ 02 ]

Turn-Taking Practice

On the Sensory Wall, one child completes the task while the others wait, provide cues, or watch the result. The turn then passes to the next participant. The child can see who is acting now and when their own turn begins.

[ 03 ]

Partner Work

At the Multi-Touch Table, one participant names a color, object, or direction while the other carries out the action. They then switch roles. To complete the task successfully, they need to listen to one another, respond, and coordinate their choices.

[ 04 ]

Collaborative Group Task

In the Sandbox, children create a shared play environment together. One participant suggests an action, another carries it out, and a third evaluates the result. This helps them practice role-sharing and joint decision-making.

[ 05 ]

Creative Communication

With Animated Drawings, children create characters, show them to the group, and build a shared story. This provides a natural reason to start a conversation, ask a question, or respond to another participant’s idea.

[ 06 ]

Active or Calming Break

Between learning tasks, a short game can be played on the floor, wall, or table. Children begin on a shared cue, pass the turn, or finish the round together. The break changes the activity demands while preserving opportunities to practice interaction.

Custom Social Skills Activities for Your Program

A social skill is always tied to a specific situation: one child may need to ask for a break, another to join a group, and another to respond calmly to losing.

If the existing games do not fit the target skill, the Neurolevel team can develop a custom game with the appropriate roles, rules, and response options. This allows children to practice the specific situations they encounter in the classroom, therapy center, or at home.

Game Creator is currently in development. In the future, professionals will be able to upload their own materials and create interactive activities independently.

Expert Perspective on Interactive Social Skills Learning

Dorinda Luzardo

Autism Intervention & Special Education Expert

Gabriela De la torre

BA, BCaBa, ABA Therapist

Lis Espinosa

RBT, ABA Therapist

Amanda Sosa

BCBA PCM-P2 Behavior Analyst

Social Skills in Practice

A First Word During Shared Play

Two twin sisters came to the Jasen Autism Sensory Environment: one was speaking and the other was nonspeaking.

During a balloon game, the speaking sister repeatedly said “pop.” Her sister joined the shared activity and said the word for the first time after hearing her.

Social skills involved: joint attention, imitation, and initiation of verbal communication.

Involves 6 senses simultaneously in a game way
Vestibular

Inner ear

Interoceptive

Internal

Auditory

Hearing

Visual

Sight

Proprioceptive

Body awareness

Tactile

Touch

Bring Interactive Social Skills Practice
to Your Classroom

See how collaborative activities work on the Sensory Floor, Sensory Wall, and Multi-Touch Table, and how one game can be adapted to different social goals.

During the demonstration, the Neurolevel team will help you determine:

which equipment fits your space;

which games can be used for partner and group activities;

how to connect a game activity to IEP or SEL goals;

how to adjust roles, prompts, and sensory input;

which custom activity could be developed for your program.

Frequently Asked Questions

Which Social Skills Can Students Practice With Neurolevel?
Joint attention, turn-taking, waiting, asking for help, responding to a partner, nonverbal communication, role-sharing, team coordination, and social problem-solving. The specific goal is selected before the game and defined as an observable action.
Is Neurolevel Appropriate for Children With Autism, ADHD, and Other Developmental Differences?
Yes. The system can be adapted to different sensory, communication, and motor needs.
A diagnosis alone does not determine the appropriate format. Group size, duration, sensory input, and level of support are individualized.
Can a Student Participate Without Spoken Language?
Yes. A participant can initiate and respond using gestures, visual symbols, their familiar AAC system, eye gaze, touch, or movement. It is important to identify in advance which communication mode is accessible to the participant and understood by their partners.
How Can Games Be Linked to IEP Goals?
Select a measurable indicator, such as the number of independent initiations, the percentage of turns completed without prompts, the duration of shared participation, or use of the skill with different partners.
The specialist records data during the game and incorporates it into the student’s existing IEP documentation.
Does Neurolevel Have to Be Used Only in Group Sessions?
No. A skill can first be introduced one-on-one with an adult and then practiced with a partner and in a small group.
However, if the goal involves peer interaction, the skill should be practiced and assessed with actual peers, not only in an individual setting.
Is There Evidence That Interactive Games Can Support Social Skills?
Research supports key elements of our approach, including guided play, active rehearsal, peer-mediated intervention, and cooperative movement-based games.
The Neurolevel system provides an environment for practice; outcomes depend on the program, the specialist, and the individual characteristics of each participant.
Does Neurolevel Replace an Educator, SLP, OT, or Behavioral Specialist?
No. Our equipment is a tool. It provides an interactive environment and game mechanics. The specialist defines the goal, organizes the interaction, adjusts support, and evaluates whether the skill generalizes beyond the activity.
Is a Subscription Required to Use Neurolevel?
No. After the equipment is purchased, no annual subscription is required. Games and free updates are available without recurring subscription fees.